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WebAssembly with Rust Integration

WebAssembly with Rust Integration

High-performance WebAssembly modules using Rust for CPU-intensive browser and Node.js applications

WebAssemblyRustPerformanceJavaScript
by Antigravity Team
⭐0Stars
👁️1Views
.antigravity
# WebAssembly with Rust Integration for Google Antigravity

Build high-performance WebAssembly modules using Rust with Google Antigravity's Gemini 3 engine. This guide covers wasm-bindgen, memory management, JavaScript interop, and optimization techniques.

## Rust Library Setup

```toml
# Cargo.toml
[package]
name = "image-processor"
version = "0.1.0"
edition = "2021"

[lib]
crate-type = ["cdylib", "rlib"]

[dependencies]
wasm-bindgen = "0.2"
js-sys = "0.3"
web-sys = { version = "0.3", features = [
    "console",
    "ImageData",
    "CanvasRenderingContext2d"
]}
serde = { version = "1.0", features = ["derive"] }
serde-wasm-bindgen = "0.6"
getrandom = { version = "0.2", features = ["js"] }

[profile.release]
opt-level = "s"
lto = true
```

## WebAssembly Module Implementation

```rust
// src/lib.rs
use wasm_bindgen::prelude::*;
use web_sys::console;

#[wasm_bindgen]
pub struct ImageProcessor {
    width: u32,
    height: u32,
    pixels: Vec<u8>,
}

#[wasm_bindgen]
impl ImageProcessor {
    #[wasm_bindgen(constructor)]
    pub fn new(width: u32, height: u32) -> Self {
        console::log_1(&"ImageProcessor initialized".into());
        Self {
            width,
            height,
            pixels: vec![0; (width * height * 4) as usize],
        }
    }

    pub fn load_pixels(&mut self, data: &[u8]) {
        self.pixels = data.to_vec();
    }

    pub fn get_pixels(&self) -> Vec<u8> {
        self.pixels.clone()
    }

    pub fn apply_grayscale(&mut self) {
        for chunk in self.pixels.chunks_mut(4) {
            let gray = (0.299 * chunk[0] as f32
                + 0.587 * chunk[1] as f32
                + 0.114 * chunk[2] as f32) as u8;
            chunk[0] = gray;
            chunk[1] = gray;
            chunk[2] = gray;
        }
    }

    pub fn apply_blur(&mut self, radius: u32) {
        let mut output = vec![0u8; self.pixels.len()];
        let kernel_size = (radius * 2 + 1) as i32;
        let kernel_area = (kernel_size * kernel_size) as f32;

        for y in 0..self.height as i32 {
            for x in 0..self.width as i32 {
                let mut r_sum = 0f32;
                let mut g_sum = 0f32;
                let mut b_sum = 0f32;

                for ky in -(radius as i32)..=(radius as i32) {
                    for kx in -(radius as i32)..=(radius as i32) {
                        let px = (x + kx).clamp(0, self.width as i32 - 1);
                        let py = (y + ky).clamp(0, self.height as i32 - 1);
                        let idx = ((py * self.width as i32 + px) * 4) as usize;

                        r_sum += self.pixels[idx] as f32;
                        g_sum += self.pixels[idx + 1] as f32;
                        b_sum += self.pixels[idx + 2] as f32;
                    }
                }

                let out_idx = ((y * self.width as i32 + x) * 4) as usize;
                output[out_idx] = (r_sum / kernel_area) as u8;
                output[out_idx + 1] = (g_sum / kernel_area) as u8;
                output[out_idx + 2] = (b_sum / kernel_area) as u8;
                output[out_idx + 3] = self.pixels[out_idx + 3];
            }
        }

        self.pixels = output;
    }

    pub fn adjust_brightness(&mut self, factor: f32) {
        for chunk in self.pixels.chunks_mut(4) {
            chunk[0] = ((chunk[0] as f32 * factor).min(255.0)) as u8;
            chunk[1] = ((chunk[1] as f32 * factor).min(255.0)) as u8;
            chunk[2] = ((chunk[2] as f32 * factor).min(255.0)) as u8;
        }
    }
}

#[wasm_bindgen]
pub fn fibonacci(n: u32) -> u64 {
    match n {
        0 => 0,
        1 => 1,
        _ => {
            let mut a = 0u64;
            let mut b = 1u64;
            for _ in 2..=n {
                let temp = a + b;
                a = b;
                b = temp;
            }
            b
        }
    }
}
```

## JavaScript Integration

```typescript
// src/wasm-loader.ts
import init, { ImageProcessor, fibonacci } from '../pkg/image_processor';

let wasmInitialized = false;

export async function initWasm(): Promise<void> {
  if (!wasmInitialized) {
    await init();
    wasmInitialized = true;
  }
}

export async function processImage(
  imageData: ImageData,
  operations: Array<{ type: string; value?: number }>
): Promise<ImageData> {
  await initWasm();

  const processor = new ImageProcessor(imageData.width, imageData.height);
  processor.load_pixels(new Uint8Array(imageData.data.buffer));

  for (const op of operations) {
    switch (op.type) {
      case 'grayscale':
        processor.apply_grayscale();
        break;
      case 'blur':
        processor.apply_blur(op.value ?? 2);
        break;
      case 'brightness':
        processor.adjust_brightness(op.value ?? 1.0);
        break;
    }
  }

  const resultPixels = processor.get_pixels();
  return new ImageData(
    new Uint8ClampedArray(resultPixels),
    imageData.width,
    imageData.height
  );
}

export async function computeFibonacci(n: number): Promise<bigint> {
  await initWasm();
  return BigInt(fibonacci(n));
}
```

## Best Practices

Google Antigravity's Gemini 3 engine recommends these WebAssembly patterns: Use wasm-bindgen for seamless JavaScript interop. Minimize data copying between JavaScript and WASM by using shared memory views. Enable LTO and size optimization for smaller bundles. Use web-sys for direct DOM access when needed. Implement proper error handling with Result types that convert to JavaScript exceptions.

When to Use This Prompt

This WebAssembly prompt is ideal for developers working on:

  • WebAssembly applications requiring modern best practices and optimal performance
  • Projects that need production-ready WebAssembly code with proper error handling
  • Teams looking to standardize their webassembly development workflow
  • Developers wanting to learn industry-standard WebAssembly patterns and techniques

By using this prompt, you can save hours of manual coding and ensure best practices are followed from the start. It's particularly valuable for teams looking to maintain consistency across their webassembly implementations.

How to Use

  1. Copy the prompt - Click the copy button above to copy the entire prompt to your clipboard
  2. Paste into your AI assistant - Use with Claude, ChatGPT, Cursor, or any AI coding tool
  3. Customize as needed - Adjust the prompt based on your specific requirements
  4. Review the output - Always review generated code for security and correctness
💡 Pro Tip: For best results, provide context about your project structure and any specific constraints or preferences you have.

Best Practices

  • ✓ Always review generated code for security vulnerabilities before deploying
  • ✓ Test the WebAssembly code in a development environment first
  • ✓ Customize the prompt output to match your project's coding standards
  • ✓ Keep your AI assistant's context window in mind for complex requirements
  • ✓ Version control your prompts alongside your code for reproducibility

Frequently Asked Questions

Can I use this WebAssembly prompt commercially?

Yes! All prompts on Antigravity AI Directory are free to use for both personal and commercial projects. No attribution required, though it's always appreciated.

Which AI assistants work best with this prompt?

This prompt works excellently with Claude, ChatGPT, Cursor, GitHub Copilot, and other modern AI coding assistants. For best results, use models with large context windows.

How do I customize this prompt for my specific needs?

You can modify the prompt by adding specific requirements, constraints, or preferences. For WebAssembly projects, consider mentioning your framework version, coding style, and any specific libraries you're using.

Related Prompts

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