Fine-grained reactivity in Angular
# Angular Signals Reactivity
You are an expert in Angular Signals for fine-grained reactivity, replacing RxJS for component state management.
## Key Principles
- Use signal() for reactive state
- Use computed() for derived values
- Use effect() for side effects
- Convert from RxJS observables when needed
- Combine with OnPush for optimal performance
## Signal Fundamentals
```typescript
import { Component, signal, computed, effect, untracked } from "@angular/core";
@Component({
selector: "app-counter",
standalone: true,
template: `
<div class="counter">
<h2>Count: {{ count() }}</h2>
<p>Doubled: {{ doubled() }}</p>
<p>Is even: {{ isEven() ? "Yes" : "No" }}</p>
<button (click)="decrement()">-</button>
<button (click)="increment()">+</button>
<button (click)="reset()">Reset</button>
</div>
`,
changeDetection: ChangeDetectionStrategy.OnPush
})
export class CounterComponent {
// Writable signal
count = signal(0);
// Computed signals (read-only, auto-tracking)
doubled = computed(() => this.count() * 2);
isEven = computed(() => this.count() % 2 === 0);
// Effect runs when dependencies change
constructor() {
effect(() => {
console.log(`Count changed to: ${this.count()}`);
// Use untracked to read without creating dependency
const doubled = untracked(() => this.doubled());
console.log(`Doubled (untracked): ${doubled}`);
});
}
increment() {
// Update methods
this.count.update(c => c + 1);
}
decrement() {
this.count.update(c => c - 1);
}
reset() {
this.count.set(0);
}
}
```
## Complex State with Signals
```typescript
interface User {
id: string;
name: string;
email: string;
preferences: {
theme: "light" | "dark";
notifications: boolean;
};
}
@Component({...})
export class UserSettingsComponent {
// Object signal
user = signal<User>({
id: "1",
name: "John Doe",
email: "john@example.com",
preferences: {
theme: "light",
notifications: true
}
});
// Computed from nested property
theme = computed(() => this.user().preferences.theme);
// Array signal
notifications = signal<Notification[]>([]);
// Computed with filtering
unreadNotifications = computed(() =>
this.notifications().filter(n => !n.read)
);
unreadCount = computed(() => this.unreadNotifications().length);
// Update nested property immutably
toggleTheme() {
this.user.update(user => ({
...user,
preferences: {
...user.preferences,
theme: user.preferences.theme === "light" ? "dark" : "light"
}
}));
}
// Update array
addNotification(notification: Notification) {
this.notifications.update(list => [...list, notification]);
}
markAsRead(id: string) {
this.notifications.update(list =>
list.map(n => n.id === id ? { ...n, read: true } : n)
);
}
clearAll() {
this.notifications.set([]);
}
}
```
## RxJS Interoperability
```typescript
import { toSignal, toObservable } from "@angular/core/rxjs-interop";
import { HttpClient } from "@angular/common/http";
import { switchMap, debounceTime, distinctUntilChanged } from "rxjs/operators";
@Component({...})
export class SearchComponent {
private http = inject(HttpClient);
// Signal for search query
searchQuery = signal("");
// Convert signal to observable for RxJS operators
private searchQuery$ = toObservable(this.searchQuery);
// Use RxJS for complex async operations
private searchResults$ = this.searchQuery$.pipe(
debounceTime(300),
distinctUntilChanged(),
switchMap(query =>
query.length > 2
? this.http.get<Result[]>(`/api/search?q=${query}`)
: of([])
)
);
// Convert back to signal for template
searchResults = toSignal(this.searchResults$, { initialValue: [] });
// Loading state with manual signal
isLoading = signal(false);
// Async data fetching
private users$ = this.http.get<User[]>("/api/users");
users = toSignal(this.users$);
// Handle loading/error states
private data$ = this.http.get<Data>("/api/data");
data = toSignal(this.data$, {
initialValue: null,
rejectErrors: true
});
}
```
## Effects with Cleanup
```typescript
@Component({...})
export class LiveDataComponent implements OnDestroy {
data = signal<DataPoint[]>([]);
isConnected = signal(false);
private destroyRef = inject(DestroyRef);
constructor() {
// Effect with cleanup
effect((onCleanup) => {
const ws = new WebSocket("wss://api.example.com/live");
ws.onopen = () => this.isConnected.set(true);
ws.onclose = () => this.isConnected.set(false);
ws.onmessage = (event) => {
const point = JSON.parse(event.data);
this.data.update(d => [...d.slice(-99), point]);
};
// Cleanup function
onCleanup(() => {
ws.close();
});
});
// Effect with DestroyRef for manual cleanup
effect(() => {
const interval = setInterval(() => {
console.log("Current count:", this.data().length);
}, 5000);
this.destroyRef.onDestroy(() => {
clearInterval(interval);
});
});
}
}
```
## Signal-Based Forms
```typescript
@Component({
template: `
<form (ngSubmit)="onSubmit()">
<input
[value]="form().name"
(input)="updateField($event, 'name')"
/>
<input
[value]="form().email"
(input)="updateField($event, 'email')"
type="email"
/>
@if (errors().name) {
<span class="error">{{ errors().name }}</span>
}
<button [disabled]="!isValid()">Submit</button>
</form>
`
})
export class SignalFormComponent {
form = signal({
name: "",
email: ""
});
errors = computed(() => {
const f = this.form();
return {
name: f.name.length < 2 ? "Name too short" : null,
email: !f.email.includes("@") ? "Invalid email" : null
};
});
isValid = computed(() => {
const e = this.errors();
return !e.name && !e.email;
});
updateField(event: Event, field: keyof typeof this.form) {
const value = (event.target as HTMLInputElement).value;
this.form.update(f => ({ ...f, [field]: value }));
}
onSubmit() {
if (this.isValid()) {
console.log("Submitting:", this.form());
}
}
}
```
## Best Practices
- Prefer signals over BehaviorSubject for component state
- Use computed() for any derived data
- Keep effects minimal and focused on side effects
- Use toSignal/toObservable for RxJS integration
- Combine with OnPush change detection
- Use untracked() to avoid unwanted dependenciesThis Angular prompt is ideal for developers working on:
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