AI integration with Godot engine
## Godot Game Engine MCP Server: Open-Source Game Development The **Godot Game Engine MCP Server** integrates the Godot game engine into Google Antigravity, enabling AI-assisted game development with scene management, scripting support, and asset workflow automation. ### Why Godot MCP? - **Open Source**: Completely free and open-source with no royalties or licensing fees - **GDScript Support**: Native scripting language designed specifically for game development - **Scene System**: Flexible scene-based architecture for organizing game components - **Cross-Platform**: Export to Windows, macOS, Linux, Web, iOS, and Android - **2D and 3D**: Full support for both 2D and 3D game development ### Key Features #### 1. Scene Management ```python from anthropic import Anthropic client = Anthropic() response = client.messages.create( model="claude-sonnet-4-20250514", max_tokens=1024, messages=[{ "role": "user", "content": "Create a new player scene with CharacterBody2D and attach movement script" }] ) ``` #### 2. Script Development ```python # Write scripts response = client.messages.create( model="claude-sonnet-4-20250514", max_tokens=1024, messages=[{ "role": "user", "content": "Write GDScript for enemy AI with patrol and chase behavior" }] ) ``` #### 3. Project Management ```python # Manage project response = client.messages.create( model="claude-sonnet-4-20250514", max_tokens=1024, messages=[{ "role": "user", "content": "Set up project structure with scenes for main menu, gameplay, and pause screen" }] ) ``` #### 4. Export Configuration ```python # Configure exports response = client.messages.create( model="claude-sonnet-4-20250514", max_tokens=1024, messages=[{ "role": "user", "content": "Configure export presets for Windows and Web platforms" }] ) ``` ### Configuration ```json { "mcpServers": { "godot": { "command": "npx", "args": ["-y", "@anthropic/mcp-server-godot"], "env": { "GODOT_PROJECT_PATH": "/path/to/project", "GODOT_EXECUTABLE": "/usr/bin/godot" } } } } ``` ### Use Cases **Indie Games**: Develop indie games without licensing costs. **Prototyping**: Rapidly prototype game ideas with flexible scene system. **Educational Games**: Create educational games for learning applications. **Cross-Platform**: Deploy games across multiple platforms from single codebase. The Godot MCP Server brings powerful open-source game development into your workflow.
{
"mcpServers": {
"godot": {
"mcpServers": {
"godot": {
"args": [
"-y",
"godot-mcp"
],
"command": "npx"
}
}
}
}
}